- PRISON ARCHITECT LEGENDARY UPDATE
- PRISON ARCHITECT LEGENDARY PATCH
Fixed: Green Power Sources error message “Transformers must not be on the same circuit” when being overloaded, even if there is only in the circuit. Fixed damaged transformers still function normally. Fixed: Transformers don’t output energy if the direction is right to left due to the wrong output cell calculation. Auto Harvester & Auto Scythe can no longer be used to harvest trees is Fruit Orchard. Auto Harvester is now built with the Electrical Cables underneath. Fixed Auto Harvesters being shifted after purchasing a land expansion. Fixed an issue that caused farmers to ignore crops around an Auto Harvester’s work area. Auto Harvesters are no longer able to travel on water/out of the room/out of world bound. Reduced the ratio of organic waste turned into fertilizer. Fixed issue that caused undelivered packs of seeds or Fertilizer to be sold with a profit every time the truck leaves the map. Compost Fertilizer could be placed on top of any outdoor flooring. Plants and Fertilizers bought automatically via Continuous Planting/Fertilizer had incorrect prices. Continuous fertilizer will no longer cause repeat orders when it’s already fertilized a plant. The Workmen no longer spread fertilizer after searching crops when the “Automatic Fertilizer” option is on. PRISON ARCHITECT LEGENDARY UPDATE
See also Elite Dangerous Update 1.51 Details Fertilizer
Fixed issue with empty fields popping up in farming rooms after searches due to damaged crops not being replaced in some instances. Prisoners would not plant flowers if seeds are located in different Sheds. The player is no longer able to sell seed from the farmer’s hands during the “Plant Crop” Action. The shed can now be placed back after trying to move it to 1 tile or rotating it. Prisoners will no longer only plant flowers when it is a High Priority task. Going green exportable items now counts as valid exports. Control hints are no longer cut off in the Farming Work pop-up. The gardener could plant flowers outside of the Flower Garden room. Improved the behavior of prisoners producing Herbs. Fixed an issue that prevented produce from stacking together. Fixed odd behavior that occurred when a Shed was shared between 2 rooms. Farmers will no longer continue to replant crops after removing the Shed from Farming Rooms. The game will no longer show Going Green programs and contraband for players who don’t own the DLC. Green Energy Goal 9 no longer displays “$0 On Completion” instead of “In Progress”. Garbage is no longer transported to Recycling Bins. Fixed an issue that reduced the progress of the “Green Energy Goal 6” if prisoners died. Fixed issue with advisor staff alerts showing up despite that staff member not being hired. Improved the system for updating players on Grants and Staff Alerts. Contraband Staff Alert is now triggered by contraband found in the last 24 hours, which helps with the Staff Alert being shown for a long time after taking measures. The toggle for staff alerts in the options menu is fixed. PRISON ARCHITECT LEGENDARY PATCH
Prison Architect Update 1.16 Patch Notes Staff Alerts