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Prison architect legendary
Prison architect legendary




  1. PRISON ARCHITECT LEGENDARY UPDATE
  2. PRISON ARCHITECT LEGENDARY PATCH

  • Fixed: Green Power Sources error message “Transformers must not be on the same circuit” when being overloaded, even if there is only in the circuit.
  • Fixed damaged transformers still function normally.
  • Fixed: Transformers don’t output energy if the direction is right to left due to the wrong output cell calculation.
  • Auto Harvester & Auto Scythe can no longer be used to harvest trees is Fruit Orchard.
  • Auto Harvester is now built with the Electrical Cables underneath.
  • Fixed Auto Harvesters being shifted after purchasing a land expansion.
  • Fixed an issue that caused farmers to ignore crops around an Auto Harvester’s work area.
  • Auto Harvesters are no longer able to travel on water/out of the room/out of world bound.
  • Reduced the ratio of organic waste turned into fertilizer.
  • Fixed issue that caused undelivered packs of seeds or Fertilizer to be sold with a profit every time the truck leaves the map.
  • Compost Fertilizer could be placed on top of any outdoor flooring.
  • Plants and Fertilizers bought automatically via Continuous Planting/Fertilizer had incorrect prices.
  • Continuous fertilizer will no longer cause repeat orders when it’s already fertilized a plant.
  • The Workmen no longer spread fertilizer after searching crops when the “Automatic Fertilizer” option is on.
  • PRISON ARCHITECT LEGENDARY UPDATE

    See also Elite Dangerous Update 1.51 Details Fertilizer​

  • Fixed issue with empty fields popping up in farming rooms after searches due to damaged crops not being replaced in some instances.
  • Prisoners would not plant flowers if seeds are located in different Sheds.
  • The player is no longer able to sell seed from the farmer’s hands during the “Plant Crop” Action.
  • The shed can now be placed back after trying to move it to 1 tile or rotating it.
  • Prisoners will no longer only plant flowers when it is a High Priority task.
  • Going green exportable items now counts as valid exports.
  • Control hints are no longer cut off in the Farming Work pop-up.
  • The gardener could plant flowers outside of the Flower Garden room.
  • Improved the behavior of prisoners producing Herbs.
  • Fixed an issue that prevented produce from stacking together.
  • Fixed odd behavior that occurred when a Shed was shared between 2 rooms.
  • Farmers will no longer continue to replant crops after removing the Shed from Farming Rooms.
  • The game will no longer show Going Green programs and contraband for players who don’t own the DLC.
  • Green Energy Goal 9 no longer displays “$0 On Completion” instead of “In Progress”.
  • Garbage is no longer transported to Recycling Bins.
  • Fixed an issue that reduced the progress of the “Green Energy Goal 6” if prisoners died.
  • Fixed issue with advisor staff alerts showing up despite that staff member not being hired.
  • Improved the system for updating players on Grants and Staff Alerts.
  • Contraband Staff Alert is now triggered by contraband found in the last 24 hours, which helps with the Staff Alert being shown for a long time after taking measures.
  • The toggle for staff alerts in the options menu is fixed.
  • PRISON ARCHITECT LEGENDARY PATCH

    Prison Architect Update 1.16 Patch Notes Staff Alerts​






    Prison architect legendary